Roads with a plan
Preview a building or complete road route before committing. Placement checks explain what can be built and where. Newer construction checks also protect your plan when other cities are active.
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Development journal
Current development status.
Implementation notes from the city-building prototype. Tested features, work in progress and planned systems are listed separately below.
Read White Paper v0.1
The adopted design reference includes planned systems; it is not a list of completed features.
01 / Taking shape
Real systems, demonstrated in bounded development builds. These milestones show what works so far, without promising a finished game.
Preview a building or complete road route before committing. Placement checks explain what can be built and where. Newer construction checks also protect your plan when other cities are active.
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Connected mines produce ore. Refineries turn ore into building material, while production uses real stock, space and funds. These are working early supply chains, with provisional costs and timing.
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Two cities can trade and use shared transport links. Tested freight journeys cover reserving goods, moving them, dealing with disruption and completing delivery.
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Generated 3D geography provides terrain relief, waterways, territory boundaries and natural resources. World size and the final visual style are still being developed.
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Two players can observe shared construction while keeping private city information separate. Save, restart and recovery tests preserve completed actions and resume pending work. Public multiplayer playtesting is not open yet.
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Invited players can register, manage their profile and password, and review sessions on this website. The same identity is used for the game. Accounts and world permissions are managed separately; registration does not create a city.
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02 / On the workbench
The next pieces are under active development. A working test system is a step forward, not a released player experience.
Housing, residents moving in or out, employment statistics and happiness have been exercised in controlled gameplay tests. The newer city-management interface still needs rendered usability validation. Its rules and balance are provisional; no verified screenshot of that interface is available yet.
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The current client still needs normal rendered checks of its menus, construction tools and multiplayer updates.
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Larger cities and longer sessions need more performance work. Current tests do not yet establish smooth play at larger scales or long-play capacity. We are measuring the limits before making promises.
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The website is online, and controlled multiplayer tests have exercised accounts, city enrollment and shared construction. Wider internet game testing and the normal rendered player experience still have checks to complete. Game admission remains closed.
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03 / Looking ahead
Directions from the approved game vision. These are plans, not implemented systems or dated release promises.
Broader residential and commercial development, city services and utilities. More ways to make a city feel like a place people live.
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Expanded transportation and community or regional governance, building on the early links between neighbouring cities. Final rules remain open.
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Richer environments, buildings and citizens. The placeholder scenes shown here will evolve as visual development and gameplay come together.
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Development record
Updates are added after review. Open testing and performance checks remain listed above; no public release date is set.