Development journal

TERRENTRA
progress.

Current development status.

Implementation notes from the city-building prototype. Tested features, work in progress and planned systems are listed separately below.

Read White Paper v0.1
The adopted design reference includes planned systems; it is not a list of completed features.

Latest verified update
Explore the milestones

01 / Taking shape

Working in verified testing

Real systems, demonstrated in bounded development builds. These milestones show what works so far, without promising a finished game.

Tested prototype

Roads with a plan

Preview a building or complete road route before committing. Placement checks explain what can be built and where. Newer construction checks also protect your plan when other cities are active.

Tested prototype

Industry that makes things

Connected mines produce ore. Refineries turn ore into building material, while production uses real stock, space and funds. These are working early supply chains, with provisional costs and timing.

Tested prototype

Beyond your city limits

Two cities can trade and use shared transport links. Tested freight journeys cover reserving goods, moving them, dealing with disruption and completing delivery.

Tested prototype

A landscape to build upon

Generated 3D geography provides terrain relief, waterways, territory boundaries and natural resources. World size and the final visual style are still being developed.

Tested in controlled multiplayer

A world that keeps its story

Two players can observe shared construction while keeping private city information separate. Save, restart and recovery tests preserve completed actions and resume pending work. Public multiplayer playtesting is not open yet.

Website online

One login, your account

Invited players can register, manage their profile and password, and review sessions on this website. The same identity is used for the game. Accounts and world permissions are managed separately; registration does not create a city.

02 / On the workbench

Currently being tested

The next pieces are under active development. A working test system is a step forward, not a released player experience.

Provisional gameplay candidate

Homes, people and city life

Housing, residents moving in or out, employment statistics and happiness have been exercised in controlled gameplay tests. The newer city-management interface still needs rendered usability validation. Its rules and balance are provisional; no verified screenshot of that interface is available yet.

Rendered validation pending

The everyday player experience

The current client still needs normal rendered checks of its menus, construction tools and multiplayer updates.

Performance work continues

Room for cities to grow

Larger cities and longer sessions need more performance work. Current tests do not yet establish smooth play at larger scales or long-play capacity. We are measuring the limits before making promises.

Public game access pending

Getting ready to play together

The website is online, and controlled multiplayer tests have exercised accounts, city enrollment and shared construction. Wider internet game testing and the normal rendered player experience still have checks to complete. Game admission remains closed.

03 / Looking ahead

A bigger shared-world vision

Directions from the approved game vision. These are plans, not implemented systems or dated release promises.

Planned

More complete neighbourhoods

Broader residential and commercial development, city services and utilities. More ways to make a city feel like a place people live.

Planned

Connected regions

Expanded transportation and community or regional governance, building on the early links between neighbouring cities. Final rules remain open.

Planned

A world with character

Richer environments, buildings and citizens. The placeholder scenes shown here will evolve as visual development and gameplay come together.

Development record

What comes next.

Updates are added after review. Open testing and performance checks remain listed above; no public release date is set.

Prototype overview